uh oh nerfs.
tofurr (dustloop) wrote:
Has repeat proration. Didn't get to the point of figuring out the values.
Repeat proration seems unchanged. Confirmed that J2C(Lv2)>5B>JC>J2C(Lv1) triggered repeat proration.
Startup might be slower after all? 5B>J3CD didn't connect...I think.
Has repeat proration. I think it was to prevent 3CC loop during OD from being the most optimal combo,
but the repeat proration this time makes it seem like a bad ender.
Launch is low? 3C>Iris didn't connect unless 3C did 2+ hits. Might be a problem with Iris startup instead?
Our hime-sama can finally special cancel from of her throw! But I don't know how we'd use this.
I don't think Throw>Pumpkin>5D came out in time.
Maybe only for Iris, Lotus followups when you're midscreen with poles and no wind?
Also special cancelable. I don't know how we'd use this either.
Using Air BC Lobelia in the corner caused the projectiles to bounce back and hit,
but it became techable the moment they hit and I wasn't able to extend it.
I didn't try it, but I wonder if Lily, etc would work?
Hold time on hit got shortened? I tried to do ~Lily>hj8D>(airdash)>Air Lobelia>J2C(Lv3)>~,
but it felt like the opponent started falling before the Lobelia came out...
I touched on this in the J2C section, but it seems like it got slower.
It works if you press the button when J2C is bordering on Lv1.
Can be canceled into from special-cancelable normals. You can do stuff like 3C>OD>5B, etc. Activatable in the air too.
Even using Dahlia during OD didn't seem to yield any noticable differences. I forgot to check Lily, sorry..
To give you an idea on recovery speed, you can do about 7, 8 hits using only Pumpkin in OD.
Still think Rachel is going to be strong, although TD needed buffed bad. Prorates horribly.