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 Post subject: Air Blocking and Drive
PostPosted: Fri May 27, 2011 3:07 am 
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I am aware that Hakumen is unable to block when he air dashes, but what about his drive? I am just wondering how safe it is to use his drive in place of a block when he airdashes. Also is there any use for the momentum stop that his drive affords him during an airdash?

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PostPosted: Fri May 27, 2011 3:12 am 
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Not that I could think off...

Maybe it can be used if Hakumen anticipates a DP against him, then he can use his drive to stop his momentum, recover faster than the opponent, and go into a combo but it's highly situational and requires tons of yomi.

In CS1, it would've been useless because his drive goes into 4k or something anyways, but in CS2, all of his drives go into 2k or can't be follow upped at all (j.D)

The only good drive from Hakumen now is 6D, I think. Everything else barely does damage and isn't rewarding at all, considering if you whiff it, you will be punished for it if the enemy is nearby.

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PostPosted: Fri May 27, 2011 3:23 am 
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Falco wrote:
Not that I could think off...

Maybe it can be used if Hakumen anticipates a DP against him, then he can use his drive to stop his momentum, recover faster than the opponent, and go into a combo but it's highly situational and requires tons of yomi.

In CS1, it would've been useless because his drive goes into 4k or something anyways, but in CS2, all of his drives go into 2k or can't be follow upped at all (j.D)

The only good drive from Hakumen now is 6D, I think. Everything else barely does damage and isn't rewarding at all, considering if you whiff it, you will be punished for it if the enemy is nearby.

All of his drives are still good, but they're not lol1frame startup into 4k anymore. And if you don't use it a lot, yes, j.d can be a lifesaver while you're airdashing as a substitute for a block. Also, yeah, no real point in using it as an air brake.
Edit: due to the nature of his drives, the only semi-safe one he has is 5d which still gives your opponent 1/2 of a second or so to use a low if they don't run into it.

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PostPosted: Fri May 27, 2011 3:30 am 
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Looks like it all comes down to what I've learned so far, mix it up and try to stay unpredictable. Still I guess the air brake could be used as a mind game device, or is that liable to just get me comboed?

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PostPosted: Fri May 27, 2011 3:31 am 
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Dojo005 wrote:
Looks like it all comes down to what I've learned so far, mix it up and try to stay unpredictable. Still I guess the air brake could be used as a mind game device, or is that liable to just get me comboed?

Comboed. J.d is punishable until 12 frames after you land, it's generally not worth the effort unless you KNOW it'll hit.

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PostPosted: Fri May 27, 2011 3:33 am 
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Haku+men wrote:
Dojo005 wrote:
Looks like it all comes down to what I've learned so far, mix it up and try to stay unpredictable. Still I guess the air brake could be used as a mind game device, or is that liable to just get me comboed?

Comboed. J.d is punishable until 12 frames after you land, it's generally not worth the effort unless you KNOW it'll hit.




Not if you are -30 on an ID whiff like me LOL

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PostPosted: Fri May 27, 2011 3:42 am 
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Haku+men wrote:
Dojo005 wrote:
Looks like it all comes down to what I've learned so far, mix it up and try to stay unpredictable. Still I guess the air brake could be used as a mind game device, or is that liable to just get me comboed?

Comboed. J.d is punishable until 12 frames after you land, it's generally not worth the effort unless you KNOW it'll hit.


I see so am I better off just staying on the ground or what?

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PostPosted: Fri May 27, 2011 3:51 am 
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Dojo005 wrote:
Haku+men wrote:
Dojo005 wrote:
Looks like it all comes down to what I've learned so far, mix it up and try to stay unpredictable. Still I guess the air brake could be used as a mind game device, or is that liable to just get me comboed?

Comboed. J.d is punishable until 12 frames after you land, it's generally not worth the effort unless you KNOW it'll hit.


I see so am I better off just staying on the ground or what?

Pretty much, you outrange most of the characters on the ground so as long as your fundamentals are good you can beat out a lot of options grounded, getting in the air too much makes you antiair bait.

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PostPosted: Fri May 27, 2011 4:24 am 
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Wow I think that is half of my problem right there, I get airborne too much. Oh and can Hakumen use his drive while blocking? Or does it work better with an instant block?

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PostPosted: Fri May 27, 2011 4:27 am 
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Dojo005 wrote:
Wow I think that is half of my problem right there, I get airborne too much. Oh and can Hakumen use his drive while blocking? Or does it work better with an instant block?

Yeah, Hakumen is a force to be reckoned with on the ground and should be played as such, just something to get used to.
And Hakumen can't use drives while blocking but one he's out of blockstun he can use one. The reason IB-drive is so popular is Instant Blocks reduce your blockstun by 3 frames (used to reduce blockstun by 5)

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