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PostPosted: Mon Apr 18, 2011 4:06 am 
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I can has approval to join?

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PostPosted: Mon Apr 18, 2011 4:29 am 
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Falco wrote:
I can has approval to join?

You can has, does you want to write out your informationz for the teamz and whatnot?

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Main:Slayer, Kim, Ash, Nero Chaos, and last and least, Hakumen.
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Takotoo: i want
Takotoo: a story about
Takotoo: hazama stealing my kokoro
Takotoo: then
Takotoo: fucking the shit out of my shota butt


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PostPosted: Mon Apr 18, 2011 4:33 am 
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Haku+men wrote:
Falco wrote:
I can has approval to join?

You can has, does you want to write out your informationz for the teamz and whatnot?



I iz inaniloquent, and is illiterate :(

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PostPosted: Mon Apr 18, 2011 4:46 am 
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Location: At home, looking up furniture porn.
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Falco wrote:
Haku+men wrote:
Falco wrote:
I can has approval to join?

You can has, does you want to write out your informationz for the teamz and whatnot?



I iz inaniloquent, and is illiterate :(

Well get some phonics, so I can make a team chat and rant about how burnt out on actually playing BB I am

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Main:Slayer, Kim, Ash, Nero Chaos, and last and least, Hakumen.
PSN: Watakushi721
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Takotoo: i want
Takotoo: a story about
Takotoo: hazama stealing my kokoro
Takotoo: then
Takotoo: fucking the shit out of my shota butt


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PostPosted: Mon Apr 18, 2011 4:47 am 
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LOL I like that idea. But yeah once CS2 comes out the team will definitely become more active

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PostPosted: Mon Apr 18, 2011 4:56 am 
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How come Watakushi?

Fine...


PSN: OrchideeFalco

Main: Ragna
Sub: Tager/Bang
Not looking for teacher but willing to teach, if anybody needs a good Ragna mentor I can pretty much explain every tiny bit of Ragna starting from blockstrings/oki till BK combos.
I will be very flexible after finishing my final exams the next month/or june.

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PostPosted: Mon Apr 18, 2011 5:09 am 
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Main: Valkenhayn R. Hellsing
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Falco wrote:
How come Watakushi?

Fine...


PSN: OrchideeFalco

Main: Ragna
Sub: Tager/Bang
Not looking for teacher but willing to teach, if anybody needs a good Ragna mentor I can pretty much explain every tiny bit of Ragna starting from blockstrings/oki till BK combos.
I will be very flexible after finishing my final exams the next month/or june.

Lol I can cover this for him, considering we spent like, 30 minutes pointing out why were burnt out on it.
The first thing is we got tired of scrubs getting rewarded for things that dont work in something like SSF4 and GGXXAC.
For example, in Guilty gear almost all of your ground normals are air unblockable, so you get rewarded for calling out obvious jump ins. In blazblue they can hop around like madmen and people like hakumen and rachel don't have the tools to do anything about it, no anti airs get frustrating really fast. In SSF4 you can't airblock period, which makes calling jump ins feel really good. This also allows for some spacing and footsies needed to properly get in, which is why I've been playing so much SSF4 now.

2. Balance issues. This one should be pretty obvious coming from a rachel main but BLAZBLUE IS SO UNBALANCED. I play both Ky and Anji in GG and I win quite my fair share against characters like testement. Both of these characters are C tier. In blazblue if I so much as wiff a 5b bang/litchi/ragna hit me and punish me for a quarter of my health. Street fighter is also great at being balanced. I've seen a number of Hakans do some pretty insane stuff for a bottom tier character.

3. All the characters are linear. There's only three types of characters in blazblue. Rushdown. Lambda. Tager. Characters like Jin just feel like dumbed down boring versions of Ky. (Please take no offense in this Falco) Ragna just feels boring to watch when you could be playing Order sol. he at least has more then two combos. I mean whos Idea was it to go and base a character (Noel) around invincibility frames. Shes not hard to beat what so ever, but good god is that matchup boring. Then there's auto combo bang and one combo hazama.The only characters that feel unique to me are Carl, arakune, Mu, and rachel. Even then there not as interesting as someone like Zappa or Dizzy.

I could go on but I'm kinda tired and I figured you get my point by now.
/End rant

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PostPosted: Mon Apr 18, 2011 5:19 am 
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Falco wrote:
How come Watakushi?

Because I REALLY like oki (which is pretty much do a wakeup overhead or 2b for Haku) and pressure that can't be dp'd out of after one attack, and decent antiairs, and not having to do nothing but mids to avoid losing 3/8 of my meter on block. I still like and accept BB but I am waaaayy burnt out on it for right now. I'll still theory fight though, just not interested in a real one.

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Main:Slayer, Kim, Ash, Nero Chaos, and last and least, Hakumen.
PSN: Watakushi721
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Takotoo: i want
Takotoo: a story about
Takotoo: hazama stealing my kokoro
Takotoo: then
Takotoo: fucking the shit out of my shota butt


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PostPosted: Mon Apr 18, 2011 5:36 am 
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That's a pretty dumb thing to compare to BlazBlue, it's all a matter of preference. I played Street fighter and I SERIOUSLY couldn't get used with the gay ass turtling + Hit opponent away when they jump in thing. Pretty much all Shotas are high tier and have an advantage due to projectiles and good anti air (Shoryus) And this is coming from a Guy main.

The whole process of Street fighter is >mash 6 and 4 around like a retard till somebody whiffs a move or has longer toenails *cough* Ken *cough*. That's when they don't have projectiles. Other wise its projectile>projectile etc. If people try to jump in you get shoryu'd away. This is seriously a retarded mechanic but that's just me.


I can't talk about Guilty Gear since I've never played it but oh well.

In BlazBlue, you are making look like anti-airs are godlike in BlazBlue when they are pretty much shittie, you do know that every character has a "Hit overhead + still guard an anti air" right? For example if you take a Ragna mirror, if I try to approach in with a j.C and opponent Ragna does 6A, I can do it so if he doesn't do the anti air, he either gets hit or he gets into a block string BUT if he does an anti air, my j.C will whiff due to upper body invincibillity. Long story short, if you time it right, I will still block the opponents 6A but still had a change to start a combo/blockstring.

2) This point is completely idiotic, low tiers in Street fighter are pretty much doomed compared to low tiers in BB(Excluding Rachel because she is just terrible). It does seem unbalanced but it is not impossible to win. Matches like Tager vs Litchi are a little lopsided but still manageable. It just requires more patience and better fundamentals/tech skill.

3)I agree with this point to an extend, but then again if you are mentioning "same combo over and over" the principle pretty much reflects back on Street Fighter. I've seen a million Akumas do nothing than pokes>air flying kick or w/e it's called> H Shoryu. I don't know what kind of balance you saw in Street fighter but that's a whole different story. Usually every character has his BnB's and they all revolve around them with slight variations. (This is a personal thing but Ragna does have a 4k combo that does not have Beriu edgy starting from a Gauntlet hades).

Jin is not a dumbed down version because his ice is a very good tool, it is pretty much just longer hitbox + hitstun with a different animation. Also I honestly don't see what more of "classes" you want to have. There is rushdowns, there is Zoners there is a Grappler and then there is those people in between them (Litchi, Jin, Hazama) That the 3 most basic classes a fighting can have, if you are referring to those classes like Dormammu in MvsC3 where he pretty much just puts alot of shit in the screen you have to avoid. That's Arakune to an extend, that and ASW didn't put that class in because it's retarded anyways and goes back to scrubs that spam Hadoukens and Shoryus in Street Fighter.

Since you are taking Mu, Mu literally has 1 combo only + a corner combo. That or her combo is shortened for laser oki + mixup game. I didn't see a Mu do anything else then knockdown>OTG>6C>sword of decimation to make the opponent gtfo or a variation knockdown>otg>6C(opponent wallbounces back)>5D>6D>236D which gives Mu Oki game.

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PostPosted: Mon Apr 18, 2011 5:43 am 
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Haku+men wrote:
Falco wrote:
How come Watakushi?

Because I REALLY like oki (which is pretty much do a wakeup overhead or 2b for Haku) and pressure that can't be dp'd out of after one attack, and decent antiairs, and not having to do nothing but mids to avoid losing 3/8 of my meter on block. I still like and accept BB but I am waaaayy burnt out on it for right now. I'll still theory fight though, just not interested in a real one.



It's because Hakumen is not meant to be a rushdown character, that why I always went (wtf?) when you said you're a rushdown Haku because that doesn't exist. Haku is meant to be a character that basically never attacks, it even says so in his matchup discussion. He is a stronger version of Tager, you make the opponent come to you, not you go to the opponent. Haku is meant to turtle, and when you get a hit in you burn your meter for damage, that atleast how I play him and it works alot of times. What's the point of burning meter on block anyways? In the end you are just going to eat an DP or you're going to get out of Magatama due to Haku's stressful meter.(Using it for pressure/blockstrings AND combos.) Haku has shittie mixup game so "pressuring" with him isn't rewarding anyways. Zantetsu burns 1/3 of his meter and it is obvious. His only good mixup tool is Hop tsubaki, and even then he can't follow it up meterless unless in corner. In theory if you look at it, you burn 1/3 of your meter for an overhead, and if it gets blocked, you CAN'T even resume pressure due to Hakumens shittie mixup game, so it's just a lost cause to try and pressure with Haku when it's not even possible.

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