Hair color: Light brown
Eye color: green
Skin color: Slightly tanned
Taro is 5'8". However, he rarely stands. Due to -bio- he sits in a wheelchair and very seldom leaves it. He sometimes decides to walk with crutches, but this is not often done. He wears a hat to cover up a large scar on his head (which he prefers not to talk about, the story embarrasses him), where his hair had never recovered. The hair he does have is short, and, as such, does not leave the hat. It only comes up from his head about half-an-inch, but does have a shaggy form. Taro's face seems older than it should, due to stress, and he has stubble that covers the bottom portion of his face. Side burns reach down slightly, but are trimmed a little bit more than an inch down.
He wears the school uniform on school days, but has a custom-made tie with a blue and black checkerboard pattern. When casual in the winter, he has an expensive-looking peacoat-styled jacked over a white shirt, and standard dress pants. When casual in the summer, he wears jean-shorts and a blue tee shirt.Bio:
Taro was born with a birth defect that mutated his leg beyond repair, in a way that it was impossible to use. As such, Taro was confined to a wheelchair before he ever had the chance to walk. Taro was also born with a learning disability. This was due to the fact that his mother had drunk profusely, before she knew she was pregnant. With these in combination, Taro was never let to school. His parents decided, due to the fact that they were rather rich, that they could hire their own personal teachers. These personal teachers didn't care much at all, and simply went through lesson plans, got their money, and left. They didn't give Taro the special care that he required, and he never felt any type of progression.
When he turned twelve, he had accumulated a hefty amount of allowance money. Using this, he went to a local academic-aid center a neighbor's child had used, whom Taro had grown close with. The specialists who worked here had used Taro's learning disability as a springboard, using interesting and different learning methods, giving Taro ways to learn ways that suited him, and gradually, Taro started feeling confident in his intelligence, and this marked a new beginning for him. Taro pleaded to his parents to send him to a normal schooling system, claiming that he wanted to meet other children and feel how other children feel. Reluctantly, they did.
He used what the academic-aid center had taught him to excel, often taking notes in unorthodox ways, making diagrams, and other such things. His teachers were impressed by his intelligence and determination, and he became one of the top students in his classes. This was a boost to Taro's confidence, and Taro felt like he could take on any challenge.
He had received his scar one day when he was playing with the neighbor's child. They were throwing a ball back and forth, and it had lodged itself in a pack of bushes in another neighbor's yard. When Taro said he wanted to retrieve it, he went and did so. An old lady came out, screaming and hollering, she attacked Taro and hit him in the head with a large, somewhat sharp object, leaving a scar on his head. His parents later sued her and won.
When Taro was in his 1st year of high school, he realized he had the potential. He was going home with his parents from a minor event, when the dark hour came and his parents turned into coffins. Confused and horrified, Taro went off and wept. He was later found by a senior member of SEES and taken back. That's when he was gifted his Evoker, and awakened to his Persona.Personality:
Taro is independent, confident, analytical, determined, and intelligent. He is also somewhat sarcastic and cynical. He has a rather dark sense of humor, but isn't afraid to say it to whoever. Starting Weapon:
Does not participate in battleWeapon Class:
Does not participate in battleStrengths:
Intelligent, determined, can overcome obstaclesWeaknesses:
: HermitExtra Info:
Taro is the treasurer of the student council. He is also in the honor society of the school.PersonaName:
Agathodaemon has what appears to be dark blue 'skin'. Agathodaemon has a round figure with stubby arms and legs. It wields a large staff in one hand, embedded with gold and diamonds, the tip of which is what appears to be an orb in which clouds are within. In the other hand is a book that has only one page. Agathodaemon's large round figure is transparent, and seems like some type of glass bulb. When summoned, he encircles Taro. It wears a tan and gold robe-esque garment. A small hole is in the robe, where Taro's head is when he is encircled.Strengths:
I decided to take Hermit instead of Death (I originally planned having Death because Death can symbolize a new beginning), but I thought Hermit might make more sense, so Death is still open and stuff.
For some reason I want to be someone like the little nurse pixie in the second game who will heal you if you find her in a certain part of the dungeon