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PostPosted: Tue Feb 14, 2012 1:52 am 
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Chief of the Beautiful Red Head Tactical Strike Force
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Joined: Fri Jun 12, 2009 12:00 am
Posts: 7694
Location: BRTSF Headquarters
Gender: Male
Main: Tsubaki Yayoi
Sub: Rachel Alucard
XBL: SoaringZero
PSN: SoaringZero
Discuss Makoto in here. Stay on topic.

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PostPosted: Sun Mar 18, 2012 5:12 am 
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Joined: Sat Jul 02, 2011 12:18 pm
Posts: 148
Location: Glasgow, Scotland
Main: Hazama
Sub: Ragna the Bloodedge
PSN: Glasgow_Mick89
I noticed a cheeky glitch for Makoto.

Its after wake-up. When even you knock Makoto on her ass, and try an overhead after her wake-up/tech e.g. Hazamas 6A, Makoto is invincible for about 2 seconds.

I discovered it in practice mode when i was practicing with Hazama. Picked Makoto from random. I was messing about, trying mix-ups and corner combos then i hit 3C, and went with his overhead 6A after her wake-up/tech and it whiffs. Almost as if shes ducking under it (which she wasn't and still shouldn't). So i spent a few minutes testing it out and it works(faults) every time.

Not sure if it happens to every character or if its just Makoto or maybe just Hazama (although i'm positive its not) or maybe it only happens in a Hazama and Makoto match-up. But i though people would like to know and i'd also like if someone could test it out just to confirm. Its punishable for a Hazama player as its a slow attack. So its a kick to the balls if you get your ass kicked through that 1 glitch.

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PostPosted: Wed Aug 15, 2012 9:41 am 
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Guardian
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Joined: Fri Mar 09, 2012 8:38 pm
Posts: 1929
Location: Somewhere magical, being awesome.
Main: Tsubaki Yayoi
Sub: Makoto Nanaya
XBL: TStr1derT
PSN: Tensa_Strider
No one really talks about Makoto huh?

Well recently started playing her a bit and I enjoy her a lot. Bit slower and not huge combos like I'm used to, but still very fun. I actually really like the charge up mechanic, hitting with her just seems meaty and satisfying! Especially compared to Tsubaki's relatively weak hits. Also tried Hakumen a bit too and was fun and a very different playstyle which was refreshing (even though I've had BB a while I never really played THAT much and didn't try out many of the chars).

My question is; does anyone have any tips for me for her basics? Like what should I do in certain situations, what to use to counter or escape being combo'd etc, and which of her combos are most useful? I tend to use these a lot:

5A>5B>5C>6CC>6236C>J.D (or some variation of this)
5A>5B>5C>214A>CCC (or some variation)
Bear in mind these combos could be totally wrong as I'm at work right now and can't check :3
I usually throw in a 236A>D projectile if the opponent is trying to zone a lot or keep their distance but I feel like I'm doing a lot of things wrong. I know generally my mixup game isn't so great with Makoto. I can try to mixup but then I wouldn't really be stringing hits together fluently imo, and not really comboing much.

Come on, let's talk about BB even if it's not about CP!

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PostPosted: Wed Aug 15, 2012 2:15 pm 
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Ragna Monitor
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Joined: Fri Jul 01, 2011 11:33 pm
Posts: 8804
Location: Ware Wa Kurenai No Wyvern!
Gender: Male
Main: Ragna the Bloodedge
Sub: Bang Shishigami
XBL: Scruffbang
PSN: scruffbang
Makoto is like Bang's and Ragna's retarded child.


Play footsies with 2A and 5B. They're probably her best normals at neutral. 2A beats a lot of shit and 5B has more range than it looks due to moving her foward. Both of them are easy to hit confirm and go into a BnB.


Don't try to counter zone with orb. it's usually way too slow to do any good and puts you in a CH state for just too long. Orb is a combo tool that also has some uses for oki, although it got nerfed heavily in CSE. 3C is your go to tool to fuck zoners up due to it's properties.


Corona upper is a decent reversal but it's nothing compared to inferno divider. Stuff like Valk's 2B outright beats it 99% of the time. Use it between shitty blockstrings but don't mash it.


Makoto mixups are poor as hell. At face value she has 1 low and 1 overhead. 3C and 2C are outright useless for mixups. When she goes into her rekka series, she also has one overhead and one low only, but also gets a weird punish for punishing attempts...it has INV and it's a drive move, so naturally it's negative as hell on block. Regardless, the thing with her mixups is that you gonna have to be really unpredictable and grab a bit more often than normal. Luckily, her 2A is godlike so it helps.


I don't play makoto so take what I say with a gran of salt. I'm talking from basic knowledge and frame data only here.

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