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 Post subject: Re: Vs Bang
PostPosted: Sun Aug 08, 2010 9:50 pm 
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CalamitySword wrote:
Seeing as Bang is almost as OP as Nu was, at least that's what I have seen from statistics


Bang is relatively more OP than Nu was by any form of statistical measurement I can think of.

To give you an idea about just how powerful Bang is, Nu is about as statistically powerful in CT as Litchi is in CS.

CS Bang is by far the most powerful character ever put in a BB game (excluding things like unlimited characters of course).

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 Post subject: Re: Vs Bang
PostPosted: Sun Aug 08, 2010 9:53 pm 
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Shalindria wrote:
CalamitySword wrote:
Seeing as Bang is almost as OP as Nu was, at least that's what I have seen from statistics


Bang is relatively more OP than Nu was by any form of statistical measurement I can think of.

To give you an idea about just how powerful Bang is, Nu is about as statistically powerful in CT as Litchi is in CS.

CS Bang is by far the most powerful character ever put in a BB game (excluding things like unlimited characters of course).

um no? CT Nu "statistically" has better matchups thenCS Bang, and Ct rachel has the best ,matchups over all "statistically" if your looking at the matchup data from dustloop thats outdated and wrong.

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 Post subject: Re: Vs Bang
PostPosted: Sun Aug 08, 2010 10:38 pm 
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Those are the only numbers I've looked at, is there a newer tier?

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 Post subject: Re: Vs Bang
PostPosted: Mon Aug 09, 2010 12:50 am 
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I remember seeing a Matchup review

and it said

"Bang:

-snip-

Bad matchups: Dora's Bang"

I lolled.

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 Post subject: Re: Vs Bang
PostPosted: Tue Aug 10, 2010 3:15 am 
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http://www.youtube.com/watch?v=tFl4dcLM8mQ
Dora losing to a lambda <_>

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 Post subject: Re: Vs Bang
PostPosted: Tue Aug 10, 2010 3:52 am 
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Kaoru wrote:
http://www.youtube.com/watch?v=tFl4dcLM8mQ
Dora losing to a lambda <_>


To me, this video is an excellent example of what is horribly wrong in this game.

The Lambda there was very very good. But notice exactly how long the match has to draw out anytime the zoner wins.

The zoner is forced to play a better game and make fewer mistakes. Anytime they do about 1/3 of their hp is the price. What is the price when the melee oriented player makes a mistake? Why does it take so much longer for a zoner to win?

Look at the difference in the round time left over. If that was the only piece of information you knew about a round you could probably guess who won.

In fact, you could mathematically break down those matches into how much damage Lambda did while she was in her comfort zone, and then do the same for Bang. The difference in the results would be staggering.

In Blazblue it seems to come down to this: Either the zoner can effectively keep their distance and slowly wear down their opponent, or the melee character gets in your face and ends the match in 3 or 4 combos.

This might not be a bad design if it was a lot easier for the zoner to keep distance compared to the melee getting in your face, but clearly that's not the case. A good amount of time in these matches was spent with the zoner blocking very long combo strings before slipping away again.

To put it in another way...

The easier it is for melee to get into a ranged character's face the less damage melee should do. They have more up time, or time on target.

The easier it is for a ranged character to keep their distance, the less damage they should do.

Thus, theoretically, if a match took place between 2 evenly matched players and one used ranged and the other melee, each should be in their comfort zone about half the fight. And both should be doing about the same damage (this of course ignores other variables like speed and hp totals).

The point I'm trying to make in all this is that the easier it is to put your opponent in a position that grants you the advantage, the less you should be rewarded for it. The harder it is the more you should be rewarded.

To me, it seems that melee characters get far too much for how easy it is to stay in someone's face.

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 Post subject: Re: Vs Bang
PostPosted: Tue Aug 10, 2010 4:04 am 
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Shalindria wrote:
Kaoru wrote:
http://www.youtube.com/watch?v=tFl4dcLM8mQ
Dora losing to a lambda <_>


To me, this video is an excellent example of what is horribly wrong in this game.

The Lambda there was very very good. But notice exactly how long the match has to draw out anytime the zoner wins.

The zoner is forced to play a better game and make fewer mistakes. Anytime they do about 1/3 of their hp is the price. What is the price when the melee oriented player makes a mistake? Why does it take so much longer for a zoner to win?

Look at the difference in the round time left over. If that was the only piece of information you knew about a round you could probably guess who won.

In fact, you could mathematically break down those matches into how much damage Lambda did while she was in her comfort zone, and then do the same for Bang. The difference in the results would be staggering.

In Blazblue it seems to come down to this: Either the zoner can effectively keep their distance and slowly wear down their opponent, or the melee character gets in your face and ends the match in 3 or 4 combos.

This might not be a bad design if it was a lot easier for the zoner to keep distance compared to the melee getting in your face, but clearly that's not the case. A good amount of time in these matches was spent with the zoner blocking very long combo strings before slipping away again.

To put it in another way...

The easier it is for melee to get into a ranged character's face the less damage melee should do. They have more up time, or time on target.

The easier it is for a ranged character to keep their distance, the less damage they should do.

Thus, theoretically, if a match took place between 2 evenly matched players and one used ranged and the other melee, each should be in their comfort zone about half the fight. And both should be doing about the same damage (this of course ignores other variables like speed and hp totals).

The point I'm trying to make in all this is that the easier it is to put your opponent in a position that grants you the advantage, the less you should be rewarded for it. The harder it is the more you should be rewarded.

To me, it seems that melee characters get far too much for how easy it is to stay in someone's face.

lol Bang is the only character that gives lambda a big disadvantage everyone else is fine. And good lord No Lambda should not be able to do 4-6k+ combos from across the screen or a practical level(She still can but its very situational) Honostley Lambda gets out of pressure just as good or even better then Nu can now that she has a DP. Really your implying its easier to rushdown then zone but keeping someone CONSTANTLEY UNDER PRSSURE FOR A WHOLE ROUND is not exactly terribly easy as well. Im starting to thinkk that if CT Nu was unchanged and brought over to this game you think she would be balanced.

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 Post subject: Re: Vs Bang
PostPosted: Tue Aug 10, 2010 4:12 am 
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I'm starting to think you have some communication issues.

I can always count on you to swoop in and quasi-troll my posts shortly after they're made.

It's like you don't even read them, jump to a bunch of conclusions, and then post some smart ass reply that rarely has anything to do with what I posted.

I'm sure you're a great player, but that doesn't mean you're a good designer.

Let's ease off the ego a little too, I'm not sure if you realize it or not but you really come off as an elitist.

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 Post subject: Re: Vs Bang
PostPosted: Tue Aug 10, 2010 4:13 am 
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I don't think Lambda is the problem, but rather Litchi, Bang and maybe Ragna. Lambda is a good zoner, and probably the most balanced one in the game. However, Litchi, Ragna and Bang are OP, which makes zoners SEEM underpowered, even though they're perfectly fine, and it's only a handful of characters that excel, and unfortunately, a lot of people use these characters.

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 Post subject: Re: Vs Bang
PostPosted: Tue Aug 10, 2010 4:22 am 
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hutchicken wrote:
I don't think Lambda is the problem, but rather Litchi, Bang and maybe Ragna. Lambda is a good zoner, and probably the most balanced one in the game. However, Litchi, Ragna and Bang are OP, which makes zoners SEEM underpowered, even though they're perfectly fine, and it's only a handful of characters that excel, and unfortunately, a lot of people use these characters.


Thank you Hut.

No where in my post did I say "OMG LAMBDA NEEDS BUFFS!" Everything I said was from a theoretical standpoint that reflected the relationship between the styles of melee and zoning.

Of course if one has too many advantages the other is going to seem underpowered, as balance is largely relative.

The main point I was trying to make is that those matches really show what is out of place. I agree with you that most likely its with certain characters doing too much damage too easily.

Some of the outliers in this game need to be brought closer to the mean.

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