hmm... No idea!
k joking aside:
his best wakeup options depends on location and the opponent.
in the corner, doing 3C>236C is good for forcing the opponent to go into neutral tech (the invincible one on the spot, no direction) in which you can go for high/low mixup or you can go for a pressure (in which most players in tournaments would go for 6D to start with if they know that they won't DP out because it has a large hitbox and breaks a primer). However, for those with awkward hitboxes when they roll (so they go underneath like Litchi or Taokaka), it is a better idea to just backdash and rush back in to attack with either 2A or 2B into combo/pressure.
You can do a 214D>236C but the amount of damage you can get with a 6C>214C finisher is the better option. Because they can do an instant wake up, it is a good idea to just go into pressure or bait the DP if they have one although some people may delay their wakeup win which you will need to anticipate carefully. If they delay wakeup, good idea is to back dash into pressure or do a whiffed 2A into baiting an attack (or baiting a block in which you can throw after).
However against certain characters, you can do Jin's true oki where they will be in a position that you know for certain they will be in. By doing 3C>236D>slightly delayed forward/neutral jump, they will be forced into standing position in which your opponent will have 3 options (or 4 if they either have a DP or 50% heat) to either block high, low or throw reject.
Here is a vid for reference where it gets used a lot:
http://www.youtube.com/watch?v=nwxZo-meyEUMid screen options after 3C:
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you can run in and do a 2A where it will either do that in the video or it will hit a rolling opponent (in which you can follow up with 5B>5C> air combo)
- 2B if you think they are gonna roll forward
- a more riskier option but more likely option of hitting is 5C on larger opponents as it will hit if you are on top of them when they start to roll (in either direction) or quick get up. WILL NOT HIT THE NEUTRAL TECH!!
- run forward then backdash as soon as you know they are gonna roll towards you so you can pressure or if you did it quick enough, combo them (they'll be crouching)
There is no point in doing 3C>236C midscreen. They will have many options around it anyway.
Oh btw, when you do pressure, you would want to use 2A as your main tool as it can follow into any attack.