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PostPosted: Mon Apr 16, 2012 1:58 pm 
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swordiris wrote:
Rage quitting is the worst sin of a fighting game player next to elitism and calling zoning cheap.

Never Ragequit. I'm very nasty to ragequitters I meet online and if I disconnect I send An apology letter stating I truly disconnected.


I think some of you guys are misunderstanding what swordiris meant by this.

Quitting during a match is considered a ragequit. If you leave before the match concludes and one player is declared the winner and it goes back to the lobby screen then that is not cool. You are denying someone a win they, for the sake of argument, fairly earned. Now we can go into this all day but that would be derailing the topic. However not accepting a match is not the same thing as a rage quit. I know I don't take matches from anyone with a bad connection in BB because I don't want to lose to someone because lag prevented me from playing at my best.

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PostPosted: Mon Apr 16, 2012 3:59 pm 
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Exactly, not to mention when you have played that person before and found out that the connection between you two just doesn't work at all, hence leaving on meeting screen to prevent wasting their and your time.

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PostPosted: Mon Apr 16, 2012 4:15 pm 
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Will give everyone good example of rage quitting.

In soul calibar 5 rated match when you win the fight you are given points to add on your ranking but cause some guy is sore loser he quit out just before you get your points hence making the fight pointless.

Using soul cause with bb I haven't had any problems also I lag a bit on that game.

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PostPosted: Fri Apr 20, 2012 6:30 am 
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I suck at Hit-confirming (not much of a problem with Lambda though)
I can never escape from a grab UNLESS I predicted it
and in Ultimate Marvel vs Capcom 3, I can't escape TACs to save my life


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PostPosted: Fri Apr 20, 2012 1:43 pm 
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Global Moderator and Tager Monitor
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I used to get a ton of RQs on BlazBlue, was really really annoying. Pretty rare on other games though I've found.

On not teching throws on reaction: not a weakness, that's the idea. They're meant to be only realistically techable on prediction. At least in most games.

My general weakness in games is reliable and consistent execution, and is why I shy away from combo-heavy characters unless they're really lax on timing like Ibuki in SF4.

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SF3 main: Alex † SF3OE sub: Hugo
SF4 main: T. Hawk † SF4 subs: Ibuki, Dan, Juri
Skullgirls main: Cerabella
SC5 main: Leixia
UMvC3 team: Iron Fist, Taskmaster, Sentinel
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PostPosted: Fri Apr 20, 2012 3:15 pm 
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Yeah, if you're getting hit by green throws that's not an issue but if it's pink throws.....you might wanna work on that.

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PostPosted: Mon Apr 23, 2012 8:05 am 
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Registered Active Coolkid
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Mostly inability to truly understand a character's strengths, being unable to remember/execute long combo strings, poor blocking, and tendency to be hypocritical in defeat by calling out on "cheap"/"spammy" tactics.

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