I would put Mu's high level learning curve as hard, not intermediate. Execution wise she's not too bad, but the thing is she becomes difficult when you factor in steins to the mix. You have to have great awareness of where your steins are at all times and how long ago they were placed. Not just that but you have to know WHEN it's safe to put them out, WHO it's safe to put them out against at what times. What makes her hard is she has to approach most of her matchups VERY differently. So just cause you can do her combos, it won't matter if you don't know how to deal with other people.
This sounds almost like Litchi, and she's set at intermediate. Hard is really only reserved for people who require some SERIOUS kind of attentitive play, neither Mu nor Litchi deserve the title of straight up 'hard'.
You also have to know how her moves prorate. Say you pick a combo up off of a random laser hit or explosion. You have to know just how much that initial hit prorated your combo so you don't blackbeat it, meaning you HAVE to know Mu's data. It has to become second nature.
it's like that for every character, practically. I have to change the amount of j.BCB's I do in a combo depending on my starter, and I can surely not do fancy j.BCB things off of certain moves at all. I also have to seriously consider hitboxes, and time my dash cancels accordingly to compensate in height and width, and my combos need to be either completely rearranged or just differently timed to take such things into account. This is me speaking on Litchi's behalf, of course.
She has a LOT of making things up on the fly, so if you don't know her inside and out, you won't be effective with her. You also have to be SUPER aware of her lasers, because they can either help or hinder Mu. Because if you're not paying attention the entire time the lasers can totally fuck up your combos.
Sounds like Litchi as well. Except replace lasers with staff.
Also, she does way more than just zoning. She's also a trap character, and has amazing lockdown when you combine her awesome normals and lasers. :3 Given the right setup she actually can RTSD. She also rapes guard primers and has a GDLK corner game.
Remember, this is for beginners. You know, people who've just received this game and are looking for who they might like from the cast. If I were to account EVERYTHING I would surely not be able to handle this on my own, nor would I even attempt.
Don't worry, I see where's you're coming from, but Mu's learning curve is not much different than the like of Litchi, or Rachel, really. Not to mention, Mu doesn't possess the wind, or the two styles which is what also makes those two character a bit to rap around. In other words, do you feel as if you're playing Carl when you're playing as Mu?
I lulz at this. Nobody is High level here.
Anyhow the High level play (skill level basis) is already broken down in the teir list, top teir = easy the lower you go the harder it gets.
There is more contradictions in this than in america.
I'm completely disregarding tier lists for this, sir, that should have no quarter in such a decision in a newbie's life. I'm taking into account the character in itself, despite what they are. It's just I couldn't not mention it for Tager due to how he really is at disadvantages. And not to mention "High-level" is used loosely, it's basically just competent, in which you can pride yourself in even remotely calling yourself "knowledgeable."
Also, high tier = easy is not always true. If Ragna were insanely low tier he'd still be an incredibly easy piece of garbage, and I doubt the number of mains he possesses would drop. To win with, maybe, but to learn not so.