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 Post subject: Re: Studying Frame Data
PostPosted: Fri Jan 13, 2012 8:40 pm 
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Whoa. That explained things very well! It's about learning priority between moves and being able to utilize the most of your block stun/hit stun etc. to give you that very slight competitive and strategic edge. I think I can conclude that my character (Haku) and my play style (defend until safe, then space myself until I can out maneuver or use range to open holes in their defense) wouldn't benefit as much as say, your ragna or someone who plays with more emphasis in priority and countering. I do understand how it can help, so I'lm definitely going to work that frame knowledge into my game at some point.

Oh and thank you for explaining everything.
And thanks to everyone else too

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 Post subject: Re: Studying Frame Data
PostPosted: Fri Jan 13, 2012 8:45 pm 
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Stone Drum wrote:
Whoa. That explained things very well! It's about learning priority between moves and being able to utilize the most of your block stun/hit stun etc. to give you that very slight competitive and strategic edge. I think I can conclude that my character (Haku) and my play style (defend until safe, then space myself until I can out maneuver or use range to open holes in their defense) wouldn't benefit as much as say, your ragna or someone who plays with more emphasis in priority and countering. I do understand how it can help, so I'lm definitely going to work that frame knowledge into my game at some point.

Oh and thank you for explaining everything.
And thanks to everyone else too

Look up everyone in the game's frame data so you know what's unsafe on block, or unsafe in strings. This will help out any player tremendously, especially a very defensive player since you'll probably be holding a lot of down+back waiting for something to punish.

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 Post subject: Re: Studying Frame Data
PostPosted: Fri Jan 13, 2012 9:11 pm 
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Why yes, it is different from character to character. I guess knowing the priority of moves and stuff generally isn't bad, only that as Hakumen you don't have the chance to get out of blockstrings as easy. He does have counters but they are risk/reward and he honestly doesn't get much damage out of it, even with high Magatama.


But for more Hakumen specific things, I suggest you message Haku+men on here, he is the best Hakumen around here.


Because he plays Hakumen like this. (Basically not a dumbass rushdown/mashing Haku like everyone else does)

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 Post subject: Re: Studying Frame Data
PostPosted: Fri Jan 13, 2012 9:51 pm 
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Ok, I'll follow both of your tips!
That Haku player is really safe lol. I think chin is my favorite Haku player. I've been trying to emulate his game

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 Post subject: Re: Studying Frame Data
PostPosted: Fri Jan 13, 2012 9:53 pm 
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Yes, he is playing it very safe, but once he gets in he kicks ass.

Chin is really good too, he has some really nice confirms.

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 Post subject: Re: Studying Frame Data
PostPosted: Fri Jan 13, 2012 10:04 pm 
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My favorite Hakumen is spark.

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 Post subject: Re: Studying Frame Data
PostPosted: Fri Jan 13, 2012 10:22 pm 
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Spark is obviously one of the best, but I think chin would beat him, just because his execution and hit confirms are tighter than sparks.

Haku+Men, can't you learn what's punishable simply through watching the animation speed and getting accustomed to the attack rhythm of certain characters? I mean, after you've played a ragna 500 times, you sort of just know what belongs in a block string and go hey, that doesn't belong there *punish*.

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 Post subject: Re: Studying Frame Data
PostPosted: Fri Jan 13, 2012 10:49 pm 
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Stone Drum wrote:

Haku+Men, can't you learn what's punishable simply through watching the animation speed and getting accustomed to the attack rhythm of certain characters? I mean, after you've played a ragna 500 times, you sort of just know what belongs in a block string and go hey, that doesn't belong there *punish*.

To an extent, yes. But you've got to keep in mind how much exact numbers mean for punishes. For example , your opponent uses an attack close to you that's -3 on block and you IB it, you can punish with 5a but how easy is it going to be to know that's the ONLY thing you can punish it with?

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 Post subject: Re: Studying Frame Data
PostPosted: Fri Jan 13, 2012 11:04 pm 
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Haku+Men wrote:
Stone Drum wrote:

Haku+Men, can't you learn what's punishable simply through watching the animation speed and getting accustomed to the attack rhythm of certain characters? I mean, after you've played a ragna 500 times, you sort of just know what belongs in a block string and go hey, that doesn't belong there *punish*.

To an extent, yes. But you've got to keep in mind how much exact numbers mean for punishes. For example , your opponent uses an attack close to you that's -3 on block and you IB it, you can punish with 5a but how easy is it going to be to know that's the ONLY thing you can punish it with?


Always punish medium to fast attacks with 5a, punish long moves with a 3c or 5c :P

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 Post subject: Re: Studying Frame Data
PostPosted: Fri Jan 13, 2012 11:07 pm 
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Dead Spike is slow as all getout, but if you try to punish after one you eat a 5B, The point is knowing exactly what you can punish with what will keep you from eating a lot of CHs and frame traps because you decided it'd be cool to try something not quite right.

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