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 Post subject: Re: Balance vs CS2
PostPosted: Mon Mar 05, 2012 4:08 am 
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Tager is a beast now in terms of combo damage and meter gain. He still has mobility problems but he can end matches with a few right guesses. (Edit: He was kind of able to do that before with his 360s, but now he can do even more damage with some of his combos to the point where it's a better option sometimes to hit with a 5A than a 360 since it gains a lot of meter, etc.)

Also Hugh, you can combo off of Spark bolt on non-CH, it just goes either straight into 623C or you can do Spark bolt->6A->2C->623C etc etc.

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 Post subject: Re: Balance vs CS2
PostPosted: Mon Mar 05, 2012 5:05 am 
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BeaverDeity wrote:
Also Hugh, you can combo off of Spark bolt on non-CH, it just goes either straight into 623C or you can do Spark bolt->6A->2C->623C etc etc.

I realize this. But 3 years of Spark Bolt -> 5C have my head fucked.

Everytime I use Spark Bolt, I instictively 5C, and then

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 Post subject: Re: Balance vs CS2
PostPosted: Mon Mar 05, 2012 10:39 am 
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Haha yeah it might take a bit of getting used to, but if you sit in training mode for a bit practicing the new spark bolt combos you'll get it in no time. Also 5D CH is really legit and gives almost 4k damage and gives like 62 (or was it 64? I can't remember atm) heat.

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 Post subject: Re: Balance vs CS2
PostPosted: Mon Mar 05, 2012 2:58 pm 
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BeaverDeity wrote:
(I'm assuming you're asking me about Lambda's, so here goes) It's a nice improvement from the CS2 version in my opinion, the head invul is always nice to have on an anti-air. It got a lot more reliable because of this, although it lost some of its damage as a starter (It was broken anyway, 6-8k with 50 heat ((No gold bursts either))off of a 2C(CH) starter in CS2) but I think it was a fair trade. It didn't really have much of a use in CS2 as an anti-air since 6A was the overall better choice, but now it feels like a much more viable option than it did before. I find it very useful against Taokaka because of its range. :3




Would you say that Lambda has tools for most situations? I know she lacks some sort of meterless DP, but i think that she is overall reliable because, as a zoner, she can deal damage from anywhere on screen, has good pressure, 2 anti-airs and good normals. plus, you can hold 5C for all 8 hits now rather than smash it, what is a big plus for me.



I am asking this because i want to pick her up. I want to know what she has and doesn't have, and how reliable she is in most situations.

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 Post subject: Re: Balance vs CS2
PostPosted: Mon Mar 05, 2012 7:27 pm 
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Lucalibur wrote:


Would you say that Lambda has tools for most situations? I know she lacks some sort of meterless DP, but i think that she is overall reliable because, as a zoner, she can deal damage from anywhere on screen, has good pressure, 2 anti-airs and good normals. plus, you can hold 5C for all 8 hits now rather than smash it, what is a big plus for me.



I am asking this because i want to pick her up. I want to know what she has and doesn't have, and how reliable she is in most situations.

While having great offensive tools, Lambda often finds herself unable to do two large confirms in a row unless she has heat. Most of her damage comes with having at least 50 heat, and unfortunately, her heat is often her only defensive tool so you have to find a balance. She was like this in CS2 as well, except now that her corner carry was nerfed a bit due to repeat proration being placed on Cavalier, she doesn't find herself owning everyone in the corner all the time unless you make efficient use of your tools. If you land a crouching confirm, even if it's off of a 2A or 5A, I would still recommend confirming into (Stuff)->4B->2DD->214A->2147D->66->6A->6C->236C->Stuff since this pushes people fairly far. However, although meter management is important and deciding when to go for certain confirms and when to save the meter for counter assaults and reversal supers is your call. (Her meter gain has been buffed slightly in this version on her A and B normals though)

She has one of the best neutral games in Blazblue also, with the ability to shut down most approaches with her 6D, 2D, 5D, 214D and 236D with the right timing. And if people get past that, she has two good anti-airs and the ability to create more space with her jump cancellable 6D and 2D if they block it.

As for close range tools, she has amazing mixup, especially on 236D oki. She has 2147D(C) mixup as well, which can lead into overheads, lows, green throws, TRMs, or throw baits with 214A. Or any of those options but you can make fake versions of them and go into other ones. However outside of her mixup capacity her defensive options at close range can be somewhat limited and you'll find yourself constantly hating matchups like Bang (who has good mobility and pressure, and the ability to shut down Lambda's neutral game with his chalkboard eraser nails of doom) and Ragna/Rachel if they manage to lock you down because it's really hard to get out of corner situations without spending the heat for a counter assault (implying your opponent knows what they're doing).

Overall, she's a bit of a glass cannon in my opinion. A balanced glass cannon. She can dish out huge damage with the right circumstances and keep people away if she feels like it, but has lacking defensive options and finds herself relying on her heat a lot. Which is alright, but it might take some getting used to since you play Bang.

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 Post subject: Re: Balance vs CS2
PostPosted: Mon Mar 05, 2012 7:50 pm 
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I got used to heat management because of my days with Ragna. Gotta spend heat to turn dem BnBs into full combos ya know?



236D Oki is sexy and is one of the main reasons i want to pick her up. It reminds me of Bang's Bumper oki where you have multiple options as to what you can do.



Will play more CSE today and try her out again. Do her challenge mode and whatnot. Will take some time getting used to her completely different combo routes(Normals and Drives) but that also means i will have some diversity.

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 Post subject: Re: Balance vs CS2
PostPosted: Mon Mar 05, 2012 9:24 pm 
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Lucalibur wrote:
I got used to heat management because of my days with Ragna. Gotta spend heat to turn dem BnBs into full combos ya know?



236D Oki is sexy and is one of the main reasons i want to pick her up. It reminds me of Bang's Bumper oki where you have multiple options as to what you can do.



Will play more CSE today and try her out again. Do her challenge mode and whatnot. Will take some time getting used to her completely different combo routes(Normals and Drives) but that also means i will have some diversity.


Yes, 236D oki is amazing. Rising overhead? 4B(2)? Rising overhead feint into low? Feints into grabs? Feints into overheads? Fake overheads into overhead? Fake overheads into lows? TRMs? So many options and it's one of my favorite things to do when playing Lambda lol.

But yeah her combos are a bit different than the other characters in terms of how they work but once you learn the properties of her moves she's really easy to pick up and start inventing combos for.

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 Post subject: Re: Balance vs CS2
PostPosted: Mon Mar 05, 2012 11:14 pm 
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lambda is unbalanced

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