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PostPosted: Sat Mar 10, 2012 9:57 am 
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Ok well I decided to make a post about my feelings on the changes and updates to the characters I use introduced in BBCSE. First off let me say everything said in this post is how I feel, and if they vary from the way you feel please do not reply just off of your disagreements also if anything of stated in his is off fact please correct it and I will update and correct it. I understand everyone has different opinions and beliefs but I do not want to be blasted based on how I feel about said topic. I also am not trying to govern how you should reply if you want to reply please do just don't reply based off of something stupid like this. ("Omg your a noob please just stop playing just because you don't like the changes." )
Okay back to the topic at hand allow me to get started after taking away too much time from the topic. Lets get started first off lets start with the character changes i'm only going to go over the characters I use which are Ragna and Jin.(Please Note I won't get into too much detail about Ragna but i'll be more detailed with my main Jin since I am not a hardcore Ragna user, I don't really notice much change aside from his damage and grab.) First I will start off by saying Ragna is probably one of the best if not perfect characters in the whole game not too much to complain about what they did with him. Ragna's attacks are pretty much the same minus his whole damage output now that is what makes him special in this game his attack do a good amount compared to his CS damage.

Now let with that said and done let me get started on Jin first off I would like to draw my attention to the major changes without getting too technical. His first major change is his 6C->Dash cancel->5C will no longer work and thus his main bread and butter combo has been taken out. After that his next major changes include a minor nerf in his well this is another basic combo I taught myself which is 5B->5C->2C->6C->623C will push you a few inches away from your opponent and miss. I'm not sure if that happens to everyone but when I try it out in CS it will connect and either they will block it or will get launched upwards. Another change is they made just a little more defense oriented so most Jin users will find themselves on the defensive alot longer than say in CT or CS which isn't much considering Jin has always been a anti-air kind of character. Another major change/addition is after the use of Moonsong you are no longer allowed to move around and damage your opponent and also the recovery time after a miss is increased alot more than in CS. There is plenty of new additions to Jin's combos which include a new bread and butter which is 6C->2D->Dash cancel->5C->2C followed by your choice of aerial combo.

That pretty much sums up all of Jin's major changes a few minor changes include.

6D has a longer freeze time
2D now breaks a guard primer on impact if blocked
6C is easier to block/Interupt
214A now has wall bounce
So that includes all the major and minor changes in my honest opinion I believe they have messed Jin up and made him pretty bad which is a bad thing for us main Jin users. Without taking anymore of your time I just want to conclude that Jin is pretty terrible when compared to any high tier characters such as Rags but he is not that bad. I will now conclude this blog post and while at the same time saying I have not had BBCSE for that long but from what I have gathered by being a main Jin user in CS the changes that I have noticed are pretty bad. Not saying that I probably will adapt to the changes but none the less I just wanted to take the time to post this and get other people's opinions about it.

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PostPosted: Sat Mar 10, 2012 11:48 am 
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First off, let me say sorry for being urged to post primarily out of disagreement. I know you said not to, but hear me out. While this thread is less about character changes, and more about Jin, I can say that I believe things have changed for the better. Jin may have gotten worse in some ways, but damn I love the way he plays now.

214A wallbounce in INSTRUMENTAL in doing beastly corner damage, and a much welcomed change for me. I feel as though you've somewhat overlooked it's usefulness thus far. If you care to stop by a certain combo thread made by a certain sexy Jin lover here, you'll see a lot of instances on it's use. </shameless advertisement>

While I agree the 6C nerf is pretty bad, the ability to dash 5C after Sekkajin is huge. It leads into (for me at least) combos which deal more damage and are more fun than their CS2 counterparts. 6C works well in a lot of ways still too, it just isn't as godlike.

Ice Arrows nerf sucks dick, no way around that. The damage was a little high at first, but now it's just trash, so that does suck. However, while minor, the 2D primer break is great in my opinion. I love using it as corner/wake-up pressure to often guard crush people who don't know about it yet. :3

That's about all I got atm. I'm honestly kinda tired (high as shit), so I hope that this makes sense. Totally have your back on the Ragna buff though. Jin DOES look like crap in comparison, but so does 70% of the cast.

I still love my brother though! Oooh, Ragna~


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PostPosted: Sat Mar 10, 2012 9:18 pm 
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I see where you are coming from about your disagreement I completely agree but if you noticed I stated in above post, that I was mostly going to be talking about Jin.
Quote:
214A wallbounce in INSTRUMENTAL in doing beastly corner damage.
I have yet to see the use of 214A wallbounce I have tried to implement it in my play style but I really do not see where the bounce comes into play.
Quote:
While I agree the 6C nerf is pretty bad, the ability to dash 5C after Sekkajin is huge. It leads into (for me at least) combos which deal more damage and are more fun than their CS2 counterparts. 6C works well in a lot of ways still too, it just isn't as godlike.
I also agree with you on that part I described how even though they took away 6C->5C they decided to add/or teach you that you could do it in CS but to less extent since his 6C overshadowed any of his other combos. But the guide you have described I have yet to look that over but i'm sure once I do it should help me out a lot. The part I have the most disappointment in is the fact all of Jin's attacks are easy to block and counter. Yesterday I played against a Makoto and just got my backside handed to me she completely dodge or countered most of my combos. That is the most complaint I have as I described about 6C they made it easier to dodge or interrupt an example is in arcade. Where unlimited Ragna just used inferno divider and just screwed my combo. I mean he would be in the basic combo of 2B->5B->6C and just completely interrupt it.

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PostPosted: Sat Mar 10, 2012 10:00 pm 
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Huh... Yeah, check out the combo guide thingy, it's kinda eye-opening for peeps who aren't super familiar with Jins Extend changes yet. Also, 2B>5B(anything really)>6C only works on crouching or off of fatal IIRC, so Spamgna the Spamedge can mash out of it with CPU mind tricks easy. >_>


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PostPosted: Sat Mar 10, 2012 11:48 pm 
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Yeah I know that combo only really works on crouching opponents. But still its just a basic of how most of his attacks are easy to avoid or counter. Oh I also found that guide and I'll be studying it like my life depends on it. Kinda annoying though how any character that has a shoryuken/Priority divider can easily screw use Jin users over.

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PostPosted: Sun Mar 11, 2012 12:04 am 
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A Ice Car corner bounce is a gigantic buff to jins more convenient corner combos. He can practically do solid corner combos now by comboing off of 214A (stuff>3C>214A comes into mind for example)


It also gives him more meter since his corner combos aren't restricted to inconvenient starters. He can follow up any hit by a short combo that gives him some meter and oki in return, which also makes his pressure game alot stronger.


A combo off the top of my head:

3C>214A>5C>623B>6C>623C>5A>5C>sj.C>j.D>Air dash>j.2C>j.C>665B>2B>5C>3C>214B

60 meter gain, 4242 damage.

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PostPosted: Sun Mar 11, 2012 12:40 am 
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Falco Fateburn wrote:
A Ice Car corner bounce is a gigantic buff to jins more convenient corner combos. He can practically do solid corner combos now by comboing off of 214A (stuff>3C>214A comes into mind for example)


It also gives him more meter since his corner combos aren't restricted to inconvenient starters. He can follow up any hit by a short combo that gives him some meter and oki in return, which also makes his pressure game alot stronger.


A combo off the top of my head:

3C>214A>5C>623B>6C>623C>5A>5C>sj.C>j.D>Air dash>j.2C>j.C>665B>2B>5C>3C>214B

60 meter gain, 4242 damage.

I gotta test this out to see if it fits my style of play my style usually revolves around stylish combos. A combo that comes to mind is 2B>5B>5C>2C>66>6C>2D>66>5C>2C>j.C>J.2C>j.C>J.D>214C

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