BlackWolfLion777 - Thanks a ton for that thread. I guarantee I'll be using those tips a lot. Also, is that Yakuza 4?
Falco Fateburn - Thanks for those. The first link was more in-depth than the game tutorial and cleared some stuff up. As for the second link, that'll help me understand a bit more.
CB Squall - So for example, in Ragna's 5th Challenge(?), the combo is:
6A > j.C > j.D > jump > j.C > j.D > Inferno Divider (D) > Uppercut > Axe Kick
Do I just try and input that as fast as I can?
Yep, hit 6A and right when 6A is about to hit the enemy hit 9 for a jump. You will notice Ragna will jump automatically after 6A was hit. There will be slight delay like a really really slight delay because of the hitstun 6A gives, but for newcomers like you I doubt you will even notice that. People like me and Squall and other players that are more familiar with the game and sort of competitive will notice it.
Just try to input the next move after your initial move has hit, in a rhythm.
If jump cancelling seems hard to you, just do 6A> j.C >j.D> 9j.C> j.D> ID > follow ups.
You don't have to do a double jump and then input the move, you can input both together.
Here this is how I input ithttp://yourlisten.com/channel/content/1 ... gna%20help