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 Post subject: Re: Match-ups
PostPosted: Sun Aug 30, 2009 9:21 pm 
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Woahoho the one I saw had V-13 at the top (+13.5 i think, out of 20 matches) and Tager at the bottom (-15, so I'm guessing the Tager player wasn't very good). Hakumen was +11 I think

Btw, the Match ups I wrote mean that out 20 matches, Nu wins 13.5 more than she loses, while Tager loses 15 more than he wins. I guess It all depends on the player (although Nu has always had a high match up from what I've see, and Tager, Litchi and Bang had lower ones)

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 Post subject: Re: Match-ups
PostPosted: Tue Sep 08, 2009 4:32 am 
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Okay, now I read the match up stats, and it would explain why it took me so damn long to beat V-13 in arcade on Hell mode...

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 Post subject: Re: Match-ups
PostPosted: Tue Sep 08, 2009 1:29 pm 
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actually, nu in arcade is unlimited nu, not the same 1 u find online, she is more powerful XD

PS: if u think she's tough in arcade hell mode, try score attack >.<

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 Post subject: Re: Match-ups
PostPosted: Thu Sep 10, 2009 8:47 am 
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Yeah, I just started Score Attack, and it is kind of rediculous.
Ad for Nu's online, I used to generally avoid them because they were all in the 50's and 60's (I'm currently only level 25) but now I give the lower level ones a shot (and usually end up losing, but as long as they don't spam I don't care). The only person I avoid is Jin and sometimes Ragna because of my bad luck with spammy Jin's and realization that the last 3 ragna's I've gone agains have all used the same combo 0.o

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 Post subject: Re: Match-ups
PostPosted: Thu Sep 10, 2009 12:28 pm 
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^Against Jins, you're going to want to curse him and put a bell bug out. Your clouds and bugs trumps everything in Jin's move list, so he won't be able to rush in on you once you have him cursed. Get him cursed, throw another cloud out, toss in a bell bug for cover and hit him with 6C bug and 6A bug. Use 6B bug and 6D bug to keep him away. Also, in case you didn't know, 2B beats his ice car if timed right. The only thing you really have to watch out for when zoning Jin is the distortion attacks after you throw out a cloud or his invincible moves. Other than that this fight should go your way most of the time.

BTW, be sure to mix it up with a rush-in or two but watch out for those counter attacks.

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 Post subject: Re: Match-ups
PostPosted: Thu Sep 10, 2009 1:50 pm 
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I'd like to chime in about Jin's counter attacks. They HURT, and lose me plenty of matches. You do need to mix it up, but if he gets into his wake up invincible attacks stay back, that goes for pretty much anyone.

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 Post subject: Re: Match-ups
PostPosted: Thu Sep 10, 2009 8:33 pm 
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Szaandman wrote:
^Against Jins, you're going to want to curse him and put a bell bug out. Your clouds and bugs trumps everything in Jin's move list, so he won't be able to rush in on you once you have him cursed. Get him cursed, throw another cloud out, toss in a bell bug for cover and hit him with 6C bug and 6A bug. Use 6B bug and 6D bug to keep him away. Also, in case you didn't know, 2B beats his ice car if timed right. The only thing you really have to watch out for when zoning Jin is the distortion attacks after you throw out a cloud or his invincible moves. Other than that this fight should go your way most of the time.

BTW, be sure to mix it up with a rush-in or two but watch out for those counter attacks.


Listen to this man. I just fought him yesterday and his Arakune scares the living crap out of me. Of course, I was having a horrible day and was getting smashed by everyone else as well, but even on a good day he'd probably still crush me. :shock:

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 Post subject: Re: Match-ups
PostPosted: Thu Sep 10, 2009 9:57 pm 
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lol, cube that man lives on the next street over and smashes me on a regular basis. I'm at peace with this.

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 Post subject: Re: Match-ups
PostPosted: Thu Sep 10, 2009 11:41 pm 
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I felt dissapointed. Everyone in the room is like, "Oh! We get to watch Clock fight! This should be awesome!" and I went up against Szaand.


He perfected me on the first round. :oops:

I was completely crushed. But he deserved it, his Arakune is amazing.

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 Post subject: Re: Match-ups
PostPosted: Fri Sep 11, 2009 1:17 pm 
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a note to add in stuff that help vs any matchup are his guaranteed curse set-ups.

There are ways in which arakune can guarantee a curse on block using his zoning, i do not know them specifically but i hear about them on every forum i visit. I suggest looking those up and learning them.

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