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 Post subject: Tips for Noel agains Jin
PostPosted: Wed Aug 18, 2010 7:43 pm 
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Hey all

I only recently picked up Calamity Trigger for the PC and I'm still a newcomer to the series. I chose Noel as my first character because I dig the fast paced playstyle she offers.

I played some fighting games in the past and so far I can hold my own against most others, but I'm still learning the ropes in CT so I need some advice. CT is pretty different than the fighting games I used to play (Street Fighter, MK, Tekken, you know, the usual).

Anyway, I'm having a lot of problems with Jin players. I can't seem to close in enough to get a decent combo off. They mostly tend to keep at range and spam their various ranged ice attacks. I can only block so many attacks before I simply get overwhelmed. Can you guys give me some good tips as to how to deal with Jin playing opponents. Please take in consideration that I still don't know what most of the 22C, 5D, and 36A abbreviations really mean (I know they relate to combos), so I'd appreciate some input that is a bit more noob friendly if it's not too much to ask.

Thanks!


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PostPosted: Wed Aug 18, 2010 7:57 pm 
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I dont use Jin or Noel and I'm not very good at this game but the numbers and stuff mean A=weak attack B=med C=strong D=drive

789 its the num pad 5=neutral 4=back 6=forward etc.
456 so 41236 would mean half circle forward
123

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PostPosted: Wed Aug 18, 2010 8:21 pm 
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Maccarooni wrote:
I dont use Jin or Noel and I'm not very good at this game but the numbers and stuff mean A=weak attack B=med C=strong D=drive

789 its the num pad 5=neutral 4=back 6=forward etc.
456 so 41236 would mean half circle forward
123


Thanks a lot for the 123456789 info. So much things make so much more sense to me now :D


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PostPosted: Wed Aug 18, 2010 11:15 pm 
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Things to note:

-Noel's 3C goes under Jin's 5D and his projectiles.
-IB 2nd hit of Jin's Ice Car and punish hard!!! (you can do a slight dash and 6a but hit-cofirm with 5a)
-Block low mostly because Jin's only dangerous overheads are his 6A and his j.B.Also watch out for resets and throws (When I played Jin in CT, I loved to do a j.2369D, its his aerial Ice swords for 25 heat)
-Watch out for his Ice wave distortion, it comes out rather fast and some Jin players do it to catch you off-guard.

-5a, 2a, j.A are VERY good moves against Jin because his jabs are inferior to Noel's which means use them alot for combo starters.


Also when you are on wakeup, don't just neutral tech stupidly watch out for what hes doing, e.g. Jin's like to 5B when you are on wake-up because it is a frame trap and will catch you after you wake-up.

Watch out for his 623C, it has INCREDIBLE priority and he can combo off of it if it's a Counter-Hit which means you will be on wake-up again against Jin.
Forgot to mention, Jin's like to 623D when they wake-up(the twin ice slash for 25%) not only has it retarded priority too, it also has retarded proration so if he does it and you are near a corner then he can do up to 5k damage and you will be again on wake-up

Other then that watch out for random j.236D(the aerial ice swords) because they can freeze you and he gets a free combo.


Legend:
IB = Instant Block
Overhead = a move that hits you from high (mostly jumping attack moves)
Reset = to drop a combo and apply more pressure on you
Wake-up = when you get dropped down and have to stand up to fight again
Frame-trap = a gap left in a string to entice an opponent into making an offensive move
proration = the damage scaling a move gives (e.g. 2 jabs will prorate stupid damage while Jin's 623D will boost the damage of all moves that are being combo'd after it)

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PostPosted: Thu Aug 19, 2010 7:02 pm 
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Falco wrote:
Things to note:

-Noel's 3C goes under Jin's 5D and his projectiles.
-IB 2nd hit of Jin's Ice Car and punish hard!!! (you can do a slight dash and 6a but hit-cofirm with 5a)
-Block low mostly because Jin's only dangerous overheads are his 6A and his j.B.Also watch out for resets and throws (When I played Jin in CT, I loved to do a j.2369D, its his aerial Ice swords for 25 heat)
-Watch out for his Ice wave distortion, it comes out rather fast and some Jin players do it to catch you off-guard.

-5a, 2a, j.A are VERY good moves against Jin because his jabs are inferior to Noel's which means use them alot for combo starters.


Also when you are on wakeup, don't just neutral tech stupidly watch out for what hes doing, e.g. Jin's like to 5B when you are on wake-up because it is a frame trap and will catch you after you wake-up.

Watch out for his 623C, it has INCREDIBLE priority and he can combo off of it if it's a Counter-Hit which means you will be on wake-up again against Jin.
Forgot to mention, Jin's like to 623D when they wake-up(the twin ice slash for 25%) not only has it retarded priority too, it also has retarded proration so if he does it and you are near a corner then he can do up to 5k damage and you will be again on wake-up

Other then that watch out for random j.236D(the aerial ice swords) because they can freeze you and he gets a free combo.


Legend:
IB = Instant Block
Overhead = a move that hits you from high (mostly jumping attack moves)
Reset = to drop a combo and apply more pressure on you
Wake-up = when you get dropped down and have to stand up to fight again
Frame-trap = a gap left in a string to entice an opponent into making an offensive move
proration = the damage scaling a move gives (e.g. 2 jabs will prorate stupid damage while Jin's 623D will boost the damage of all moves that are being combo'd after it)


Very, very helpful post, thank you, Jin's 623C truly has insane priority and is an immensely useful move for him. I'll be sure to build up more of my combos from A attacks from now on too. I just realized that I tend to rush things too much and fail to build up on my combos. IE I'd never think of building up by 5a following into 6a, as you said, following into whatever. Thanks again, very helpful indeed.


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PostPosted: Thu Aug 19, 2010 8:54 pm 
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No problemo if I know stuff about the subject, I'm happy I can help.

Also yeah using Noel's jabs is your HIGHEST priority, she has one of the best jabs in the game, it's fast covers a long range and beats most other jabs from other characters (including Jin)

Just Ragna could be a little painful to you because of his 5B(his kick)
It covers good range, is fast and can be combo'd off for massive damage.

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PostPosted: Fri Aug 20, 2010 2:21 am 
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Falco wrote:
No problemo if I know stuff about the subject, I'm happy I can help.

Also yeah using Noel's jabs is your HIGHEST priority, she has one of the best jabs in the game, it's fast covers a long range and beats most other jabs from other characters (including Jin)

Just Ragna could be a little painful to you because of his 5B(his kick)
It covers good range, is fast and can be combo'd off for massive damage.

Noel's 5A prorates a lot. Better to start with a 5B because it:

1 - prorates less,
2 - still has a fast start-up, and
3 - has MUCH longer range.

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PostPosted: Fri Aug 20, 2010 2:43 am 
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Yes but when you are in a Ragna block string, I highly doubt you can hit them out of the combo with a 5B

It has fast start-up, yes but 5A is still faster and I only meant its good for hitting people out of stuff.

e.g. if Ragna does Hells Fang (first hit only) and you block it and try to punish it with 5B, it will fail because Ragna will just jab you out of it or Divider.

At least thats what I got when Noel's tried to 5B after a blocked Hells Fang

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PostPosted: Fri Aug 20, 2010 2:58 am 
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Falco wrote:
Yes but when you are in a Ragna block string, I highly doubt you can hit them out of the combo with a 5B

It has fast start-up, yes but 5A is still faster and I only meant its good for hitting people out of stuff.

e.g. if Ragna does Hells Fang (first hit only) and you block it and try to punish it with 5B, it will fail because Ragna will just jab you out of it or Divider.

At least thats what I got when Noel's tried to 5B after a blocked Hells Fang

5B is your best bet, although you really shouldn't try to counter a blocked Hells Fang. Inferno Divider will ALWAYS win. Unless you're playing as Ragna and ALSO do an Inferno Divider. Best bet is to just keep blocking and expect a follow-up, cuz that's usually what happens.

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PostPosted: Fri Aug 20, 2010 3:18 am 
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IB HF.

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