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PostPosted: Tue Aug 31, 2010 4:12 pm 
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Introduction

Salutations. I go by "RoK the Reaper", and I'm probably the biggest Makoto Nanaya fan boy you are ever going to meet. Seriously man, when I seen this girl it was Love <3 at first sight. She has a squirrel tail, she spits sexual innuendos at times,and she's wearing little-to-no-clothing, what more could a man (Otaku) ask for?

Well, I knew I had to drop Ragna and immediately main her as soon as BlazBlue:CS came out, so that's what I did! So now, I want everyone to know the true power of Makoto. I can show them that, but what good am is it if only me and only a few others are kicking the pure dog shit out of people? So, this guide is here to help you out with her basics and combos!

Synopsis

**This Guide will not be for people who are COMPLETELY brand new to learning Makoto**

I'm going to do my best to teach you some useful things about Makoto I have learned from my own fighting style. Bread-&-Butter combos I use in certain situations, What I do with Makoto and what are things that I see that is most effective for my8 playing style, now yours may differ

I am not claiming to be the best out there, that my method is the most efficient one, or that these are the correct and only method to go to in the situation they are presented in, it might not fit your style. But keep your eyes and ears open.

I ask that you comment if you find something useful, even if it's a small thing. I really want to know what people think.

Understanding the Squirrel-tailed beauty, Makoto.

1.) Makoto is a "rush down" style character. This means that you're going to need to be in your opponents face the vast majority of the match. Meaning keep away characters, strong zoning characters, and Tager are probably going to give you hella problems, but it comes with the territory. Do not expect to spam Comet Cannon to Break shot and win, unless you're going up against some total noobs.

2.) Charge. Makoto is a Charge based character. We aren't talking about charge such as Guile or E. Honda from Street Fighter, no no, she's pure charge. Her drive "Impact" is going to require you to know the timing for every Level 3 charge move. I suggest going into practice mode and learning them all, and learning when you will get Level 3 from each move. In a battle, you will not have time to look down at your meter to see if you got a level 3, it's too much of an inconvenience. YOU WILL NEED TO LEARN HOW TO LAND LEVEL 3 "D" ATTACKS WITHOUT LOOKING AT THE METER THAT APPEARS. This is VITAL to playing Makoto, if you cannot do this, find a new character. Nuff said.

3.) DASHING. In order to play Makoto, you must be able to DASH, after your opponent goes sliding from Level 3 "D" attacks. This is also important, as you will miss a LOT of combos if you cannot do this, or you will have to do combos that do not take as much damage. Again, if you cannot learn this, do not play this character.

4.) Getting your opponent to the corner is an essential part of building up damage. Luckily, this comes from them being slid across the screen from Level 3 "D" attacks. You will have to learn "D" attacks well, and focus on getting your opponent to the corner and keeping them there, this is where Ms. Nanaya's main power awakens. So remember, if you want to win, get them to that corner and pull off some ridiculousness!

Bread-&-Butter Combos

In order to fully utilize the powers of this Squirrel-Tailed Beauty, you're going to have to know her Bread-n-Butter combos. However, what your "BnB" is, varies based on what you do, so my BnB might be slightly different from yours, or vice versa. You could know a variety of combos, but when you are acting on adrenaline or reaction time, this is the combo you will actually do.

[ Back Towards the Corner]

If you're back is towards the corner, you're going to have a few options of what you can do: Either want to do a block string that ends in 214A~B in order to get to the other side to them to force them towards the corner; You're going to want to do your Space Counter in order to go through them and force them into the corner; Do a combo that pushes them towards the center of the stage, or you are going to want to Back Throw them into a combo and put them back in the corner.

1.) 5B > 5CC > 6BC > 5D (Lvl.3)
[ 6 Hits, 2386 Damage ]

2.) 3C > 2B > 6A (sjc) > j.5D (Level 3)
[ 5 Hits, 2314 Damage ]

3.) B. Throw > 2B > 6A (sjc) > j.5CC (jc) > j.5CC > 623C~D (Lvl.3)
[ 10 Hits, 2246 Damage ]

4. F. Throw > 214B~B (jc) > j.5D (Lvl.3)
[ 13 Hits, 1618 Damage ]

These moves aren't the most damaging of options but you're trying to get out of the corner, which is a bad place for Makoto to be. You want them IN the corner, not fighting you into it. If you really, REALLY get in trouble while in the corner, I suggest you trying to go for her Shoryuken, though, make sure you have 50 heat to rapid cancel it. You can make it safe it if it's blocked, or go into a combo if it actually landed, covered either way. Or just do her C version of Asteroid Vision (214C), to try and get out, goes pretty high, but beware of anti-airs.

[ Mid-Stage ]

Mid-Stage, you're trying to do damage while forcing them towards the corner. Unlike when your back towards the corner, there's no reason to go with low damage options here. Go for the most damaging thing you can think of while keeping pushing forward. Now, you have a lot of combo options here, but again, I'm only listing the ones I use all the time.

1.) (Air Dash) j.5CC > 5BCC > 6B > 214A~CCCCCC
[12 Hits, 3112 Damage]

2.) 3C > 2B > 6A (sjc) > j.5CC (jc) > j.5CC > 623C~D (Lvl.3)
[9 Hits, 2872 Damage]

3.) F.Throw > 214B~CC (jc) > j.5CC > 623C~D (Lvl. 3)
[ 17 Hits, 2155 Damage ]

4.) 214A~D (Lvl.3) > 2D (Lvl.3) > Dash > 6A (sjc) > j.5CC (jc) > J.5CC > 623C~D (Lvl.3)
[ 9 Hits, 3348 Damage ]

[Opponent in the Corner]

The corner is where Ms. Nanaya really racks in the big damage, this is where you control the fight and where you should be aiming to get them at ALL COSTS. Going to give you some low-ball options as well as my few "Make-it-or-break-it" training mode combos that you can do that scares the shit out of opponents.

(This combo, you can start it with either a Dash in 5B, Dash in 5CC into 6B. However, do NOT go j.5CC > 5BCC > 6B, or Dash in 5A > 5BCC > 6B, cause you will "Blue Beat" the air combo portion)

1.) (Air Dash in) j.5CC > 5CC > 6B > 5D (Lvl.3) > Dash > 2C > 2D (Lvl.3) > j.5D (Lvl. 3) > Dash > 2B > 6A (sjc) > j.5B, j.5C (jc) > J.5CC > 623C~D (Lvl.3)
[17 Hits, 4519 Damage]

( 2a and 2b combos start up the same and are virtually the same, but one has a more damaging, flashy option for when you know you are going to connect. So, 2a is the SAFEST combo option because if you miss 2B > 6A, you can think of something to cover for it and block string. With 3C > 2C however, you're going to have to try to go 214A~D and hopefully save yourself a world of pain for missing. Remember, 2b is only if you KNOW it's going to hit, like if it goes under an attack, and also if you have no problem with the 214B~B (jc) > j.5D part.)

2a.) 3C > 2B > 6A (jc) > j.5B (jc) > j.5D (Lvl.3) > 2C > 2D (Lvl.3) > 5D (Lvl.3) > Dash > 2B > 6A (sjc.) > j.5B, j.5C (jc) > j.5CC > 623C~D (Lvl.3)
[ 16 Hits, 4387 Damage ]

2b.) 3C > 2C > 214B~B (jc) > j.5D (Lvl.3) > 2C > 2D (Lvl.3) > 5D (Lvl.3) > Dash > 2B > 6A (sjc) > j.5B, j.5C (jc) > j.5CC > 623~D (Lvl.3)
[ 15 Hits, 4927 Damage]

(*Note* This combo requires 50% Heat for the Particle Flare. However, you build 28 Heat with this combo, requiring you to only have 22 heat to obtain the 50% needed to do this combo, and you should get that easy, also, this is ridiculous damage for being so easy to perform and only needing 22 heat at the beginning.)

3.) 5CC > 6BC > 5D (Lvl.3) > Dash > 2C > 2D (Lvl.3) > j.5D (Lvl.3) > Dash > 2C > 236236D (All Lvl.3's)
[ 12 Hits, 6153 Damage ]

(*Note* This combo is extremely tricky to land and requires you to get the Lvl.3's and perform them on specific timings. However, this combo requires 50% heat for the "Big Bang Smash", but the combo itself builds you 41 heat. So you need to start with 9 heat to get the job done, not too bad, huh?)

4.) F.Throw > 6A > 5D (Lvl.3) > Dash > 2C > 2D (Lvl.3) > j.5D (Lvl.3) > 214B~D (Lvl.3) > 214C~D (Lvl.3) > 236A~D (Lvl.3) > Walk back 2 steps > 6A > 632146D (Lvl.3)
[ 26 Hits, 5252 Damage ]



((STILL UNDER CONSTRUCTION! CHECK BACK SOON!))
(Gonna go to sleep, when I wake up, I'll write some more)

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PostPosted: Tue Aug 31, 2010 4:17 pm 
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2nd and 3rd mid stage combo should read 623 C-D at the end. Edit: fixed now!

Looking forward to more of the guide!

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He's really quite flexible and his determination is so LONG and ENDURING. Once he sets his mind on something, he can't be swayed.
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PostPosted: Tue Aug 31, 2010 4:47 pm 
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Experiment111 wrote:
2nd and 3rd mid stage combo should read 623 C-D at the end. Edit: fixed now!

Looking forward to more of the guide!


Yeah man, had to fix it and thanks for noticing for me. xD Completely slipped my mind. And thanks!

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PostPosted: Tue Aug 31, 2010 4:49 pm 
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RoK the Reaper wrote:
Experiment111 wrote:
2nd and 3rd mid stage combo should read 623 C-D at the end. Edit: fixed now!

Looking forward to more of the guide!


Yeah man, had to fix it and thanks for noticing for me. xD Completely slipped my mind. And thanks!

No problem! We should have a Makoto mirror some time, you on PSN?

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He's really quite flexible and his determination is so LONG and ENDURING. Once he sets his mind on something, he can't be swayed.
Main:Arakune
On Holiday:Makoto, Haku-men
http://www.youtube.com/watch?v=iuiJmEwAaRY


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PostPosted: Tue Aug 31, 2010 5:01 pm 
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Experiment111 wrote:
RoK the Reaper wrote:
Experiment111 wrote:
2nd and 3rd mid stage combo should read 623 C-D at the end. Edit: fixed now!

Looking forward to more of the guide!


Yeah man, had to fix it and thanks for noticing for me. xD Completely slipped my mind. And thanks!

No problem! We should have a Makoto mirror some time, you on PSN?


Nope, sorry. I'm an XBox 360 player. I can't help myself, really love the XBox and see no reason to really get a Playstation 3. I use a Arcade Stick, so, the controller for 360 no longer bothers me (I use to play PS2 all the time and loved the controller, XBox controller is good for shooters but... bleh.....for fighters). :] You should convert man! xD So we can game!

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PostPosted: Tue Aug 31, 2010 5:06 pm 
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Ah well XD

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He's really quite flexible and his determination is so LONG and ENDURING. Once he sets his mind on something, he can't be swayed.
Main:Arakune
On Holiday:Makoto, Haku-men
http://www.youtube.com/watch?v=iuiJmEwAaRY


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PostPosted: Tue Aug 31, 2010 8:18 pm 
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PRETTY COLORS! *w*

Anyway, good guide. I'm not really all that interested in Makoto, but maybe this'll take my ultra scrub Makoto up a bit. :3

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PostPosted: Thu Sep 09, 2010 11:26 pm 
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I haven't updated this cause we don't see to really have any Makoto players here. I'll update it when some interest shows.

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PostPosted: Fri Sep 10, 2010 4:15 pm 
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You might wanna add:
5B > 5CC > 6BC > 214A -> CCCCC
It does around 2.9K damage and I think that all Makoto players should know this useful BnB.

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PostPosted: Sun Sep 12, 2010 6:15 am 
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wataru_1995x wrote:
You might wanna add:
5B > 5CC > 6BC > 214A -> CCCCC
It does around 2.9K damage and I think that all Makoto players should know this useful BnB.


If you paid attention, I already have this combo, it just has a j.5CC before it.

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